In addition to the deliciously interesting campaign, there are also a number of other ways that Dungeon Keeper 2 can be played.
The little imps hacking at each other are quite tame, and even the introductory movie is far less violent than the original from Dungeon Keeper. One has a bile demon using a pair of chickens as martial arts weapons, while another has a hapless chicken being used as a handball. In between levels, there are vastly amusing cut screens. In DK2, as soon as you kill the Lord of the Land, a Horned Reaper descends to collect a gem, and the level is ended. This gave you time to gather up any extra secrets you missed, or to simply wander around and explore the level. In the previous version of Dungeon Keeper, you could hit the space bar when you were ready to end a level and move on to the next. One slightly annoying improvement involves the end of a level. Chickens sometimes wander out of the hatchery into the adjoining corridors, much to my son's amusement. Lairs are decorated with new carpeting after a length of time. Libraries are supplied with extra reading shelves if you fortify their walls. The familiar joy of designing rooms and foraging for gold is improved by the new, interesting graphics used both for rooms and for walls. At the beginning, the game leads you through what you must do, prompting you if you do not build a large enough lair large enough, or if you forget to build a hatchery to feed your minions. The levels follow the standard strategy game model. This is especially apparent when you possess a creature and look around your subterranean world. All of the characters - imps, warlocks, bile demons - are familiar, but the graphics are vastly improved. The graphics are earthier, the isometric view now adds a zooming quality as you move over the word. Every aspect of Dungeon Keeper 2 is an enhancement over the original. The next morning was a frenzy of reading the manual, testing the various screens, and of course, beginning a Campaign. That very Saturday night, my boyfriend returned from a shopping expedition with a treasure - DK2 had just hit the shelves, and he had one of the first copies.
Even as recently as last week, my son and I spent the weekend replaying levels in Dungeon Keeper, building our dungeons, training our minions, and wishing that DK2 would finally get released. It is the total package really, and it is those of us who eagerly bought Dungeon Keeper when it was first released, the world of DK is both rich and addictive. Overall, the atmosphere, the gameplay, everything just makes the game what it is. I spent hours and hours doing this, and it never got old. This mode allows you to create a dungeon from scratch without any time limits and basically make your masterpiece dungeon. Watching your creatures duking it out with enemies is a joy, and the developers understood that so they put in the my pet dungeon mode. The dungeon really feels like it is alive with creatures going to and a fro to perform their duties. Using your cursor (Which is a hand) you can pick up creatures and slap them around and do all sorts of cool things. Gameplay is fantastic! Dungeon Keeper 2 executes the whole "You are a god" thing very well. Other than that the sounds heros and creatures make are also well done, as is the background sound ( Screaming and such ). I think the way he says "Game saved" will be stuck in my mind forever. Sound is great, mostly because of the narrator / mentor guy's voice. The rooms are all very well modeled and have a nice ambiance to them thanks to the lighting effects. Graphics are very nice ( For it's time ). This whole system works very well, and is executed nicely as well.
All of the creatures you can command have some sort of room specific demand. If you have a workshop, you have a chance to get trolls. The monsters you attract into your service depends on the living conditions of your dungeon. You also find portals, which basically act as hell super highways and they allow monsters to get into your dungeon. These imps are capable of digging out rock and mining gold, making them very important.
You start off with a dungeon heart ( Which is literally a beating heart ) and a few imps. The game has you, the Dungeon Keeper, creating a dungeon and fighting the heros who are trying to cleanse hell of evil. It is the sequel to Peter Moleneux's Dungeon Keeper, which was released in 1997. Game Review: Dungeon Keeper 2 Dungeon Keeper 2 was released in 1999 by Bullfrog Productions ( Now owned by EA ).